![]() Anything that requires physics or something that's significantly outside the bounds of a human body shape will require some advanced techniques such as masking and multiple references but I'm guessing you probably don't need to worry about that sort of stuff. I usually use a distance of 0 when doing a bone weight copy which I presume does a sort of "best guess": I never checked officially, but it always seemed to end up with the best weights for my models. ![]() For something that's basically human-shaped, the standard body as a reference will be ideal. I seem to recall it's much more straightforward if it's done as a single mesh, too.Īt that point you can import it into Outfit Studio and load a reference. ![]() ![]() Yeah, just export it as a basic obj from Blender: you don't need to do anything else with it, just the mesh and UV map. ![]()
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